![]() ![]() At game start US, UK, Italy, and Japan all have great battleship fleets, but they are completely vulnerable to air. They need capitals to screen them and are most certainly not OP like they were before MTG, but they can hang if well screened.īattleship strategies, normal or supers, totally valid. ![]() There is no one right answer, as many strategies will work.Įspecially with 1940 carriers, carriers are still valid. As USA unless I get lucky and mousetrap the Japanese while they are making a landing I will lose 40-50 DDs and a few BBs and/or CAs before the IJN is too crippled to field a balanced fleet. You also want many DDs in your reserve fleet to replace losses, as well as a few CA and BB. These are cheap and have very high detection but are easily picked off by enemy Navs so keep them away from hostile air bases. 2) Stealthy patrols with 6 x Cruiser Subs each with 2 floatplane and radar 3 or 4. I have had good luck with two types of patrol groups: 1) Brawny patrols with 2 CA/10 DD which can also join in battle and help screen your Carriers. You want as many CLs in your screens as possible as they are your destroyer killers, and killing destroyers is the key to getting at and killing the big ships. 4 CVs is the most you can put into a battle without penalties so as USA or Japan I go 4 CV/5 BB or BC/45 Screens. But chasing after the remaining 20% of results (consistent naval supremacy in any/all regions) is just a black hole of resources for relatively little gain.Ĭlick to expand.You want a little padding so your most valuable ships aren't left vulnerable by a sunk or retreating screen. You can get 80% of the results with 20% of the effort (in this case naval mines->allow for naval invasion). Navies in HoI4 are a classic example of the Pareto Principle. Since controlling the deep ocean isn't particularly helpful, it's usually not worth investing in these. Cruisers dedicated to a single task can be a cost-effective way to eliminate massed destroyers or spot enemy fleets, but they should only be used in the deep ocean because NAVs are better if they have range.Large fleets on strike force do not reliably intercept invasion convoys when there's 1000 mines in the naval region, so blowing up ships is usually a waste. Naval bombers are the most cost-effective way to destroy larger enemy ships, but there's not much use in doing this.It's nearly impossible to stop the enemy from destroying lots of your convoys with the way naval battles currently work, so either import ~twice as many resources as you actually need, or just skip naval trade routes altogether. However, even 100% convoy efficiency isn't enough to reliably protect convoys. The AI uses lots of raiding submarines, so you may want some destroyers if you have resource convoys.These submarines are your best bet since they require minimal investment in NIC and research to churn out, conserving your resources for more important things. The AI doesn't sweep for either the subs or the mines, so for example a Germany going historical can get naval superiority in the Channel for Sea Lion before 1939 is done. Subs with naval mines can quickly get naval superiority in any sea region to launch naval invasions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |